Once the PCs help Kardyn escape the battle, the getaway ship is chased by a flotilla of gangsters. The resulting encounter against some forgettable thugs takes place in a Zero-G setting, which unfortunately really bogged down a really fun adventure to that point. He needs backup for a dicey criminal deal. Kardyn is a sneaky fellow and when he announces he "just needs to make one quick stop", the reason for his willingness to help out becomes clear. There are some skill checks involved, but as is unfortunately common in Starfinder, it doesn't really matter whether the PCs succeed or fail-the plot moves forward all the same as they're offered a ride to Songbird Station by a vesk named Kardyn. Although it doesn't necessarily appear to be on the surface (and I didn't notice it while playing), this is a total railroad because the only way forward is for the band to supplant a malfunctioning jukebox and play a live gig to impress the locals. (Obviously, Starfinder is far from embracing hard SF!) Once inside, the PCs need to talk someone into helping them, but the staff and diners are completely uninterested. The scenario starts with the PCs and their ship on a small asteroid that features little more than a diner. ![]() When another act drops out of the Out of the Nest festival at Songbird Station, Neon & Noqual is hired for the slot-but they've gotta make it there in time! Unfortunately, the band's starship clunks out on them in the Diaspora, and they've gotta find a ride or repairs quickly or lose their chance at the bigtime. The premise of Band on the Run (that song is going to be stuck in my head for ages now) is that the 4th Level PCs are members of a rock band named Neon & Noqual that's looking for its big break.
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